> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination. I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for those exceptions. I think the previous cases where this act would apply are few but good thing they wouldn't increase under this act.
痛点为 AI 基于上游原始证据的初步提炼;未包含额外中国市场检索。
用户的核心痛点在于数字游戏购买后因服务终止而无法继续游玩,这直接剥夺了消费者对已购商品的访问权。现有流程中,游戏公司通过许可协议而非所有权销售,使得玩家在服务器关闭后失去游戏,而法律对此缺乏明确保护。讨论中用户指出,公司可能通过设立壳公司来规避责任,或拒绝开源服务器代码,导致玩家维权困难。这种不确定性造成玩家对数字购买的信任危机,并引发文化传承的担忧——下一代可能无法继承数字资产。
External article summary
©California State LegislatureThe 'Stop Killing Games' movement, which advocates for the right to continue playing games even after service termination, has achieved a significant legislative milestone in the U.S.
External article source
- Article title
- 'Stop Killing Games' Movement Gains Momentum: California Assembly Passes Game Protection Bill
- Host
- www.invenglobal.com
Selected HN comments
They are going to do what movie industry is already doing: create shell company for release of each game. Then they will shut down the company when they want, and there will be nobody to come for.
Releasing server-side code would be a non-starter for lots of companies. For one, many of them don't actually own all of the code they use to implement the game server. There's lots of proprietary middleware in use in online games. Perhaps a workaround is to just have 1 server online indefinitely. Technically the online services are still functional - the match queue times would just be very, very large.
I’ve thought about how to introduce a bill and find sponsors for extending first sale and related rights to digital goods. I understand the current terms and licensing, but we’ve lost too much to non-transferable contracts and millennials and later will likely have no books, music, or games that can be inherited by their children. It’s crazy that after thousands of years of sharing copies of writings, hundreds of years of sharing recordings, and decades of sharing games, we’re going to give it all up because it’s a license now. The problem is, where to even start? I would think EFF would be spearheading something like this, but I haven’t come across anything. There have been attempts in the past, but they don’t seem to have ongoing support.
The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.
源数据· Raw Archive
- source
- Hacker News
- upstream_source
- hacker_news
- upstream_item_id
- 48328365
- daily_ranking_item_id
- 01e7c10f-244d-4b98-bb6b-472dcfe36af1
- rank_date
- 2026-05-30
- rank
- 6
- name
- The California state assembly has passed the 'Protect Our Games Act'
- tagline
- www.invenglobal.com
- votes_count
- 125
- comments_count
- 116
- created_at_on_source
- 2026-05-29T19:55:56.000Z
{
"author": "TechTechTech",
"hn_item_id": 48328365,
"external_url": "https://www.invenglobal.com/articles/22330/stop-killing-games-movement-gains-momentum-california-assembly-passes-game-protection-bill"
}{
"by": "TechTechTech",
"id": 48328365,
"url": "https://www.invenglobal.com/articles/22330/stop-killing-games-movement-gains-momentum-california-assembly-passes-game-protection-bill",
"kids": [
48328536,
48329384,
48329362,
48329500,
48328552,
48329481,
48328915,
48328638,
48329607,
48328896,
48329074
],
"time": 1780084556,
"type": "story",
"score": 125,
"title": "The California state assembly has passed the 'Protect Our Games Act'",
"descendants": 116
}{
"id": "50c1f026-dc3e-4c85-a8d3-3950173fa35b",
"daily_ranking_item_id": "01e7c10f-244d-4b98-bb6b-472dcfe36af1",
"source": "hacker_news",
"external_id": "48328365",
"fetched_at": "2026-05-29T22:01:20.907Z",
"story_raw": {
"by": "TechTechTech",
"id": 48328365,
"url": "https://www.invenglobal.com/articles/22330/stop-killing-games-movement-gains-momentum-california-assembly-passes-game-protection-bill",
"kids": [
48328536,
48329384,
48329362,
48329500,
48328552,
48329481,
48328915,
48328638,
48329607,
48328896,
48329074
],
"time": 1780084556,
"type": "story",
"score": 125,
"title": "The California state assembly has passed the 'Protect Our Games Act'",
"descendants": 116
},
"stats_raw": {
"time": 1780084556,
"score": 125,
"descendants": 116
},
"aux_raw": {
"external_url": "https://www.invenglobal.com/articles/22330/stop-killing-games-movement-gains-momentum-california-assembly-passes-game-protection-bill",
"hn_comment_url": "https://news.ycombinator.com/item?id=48328365",
"normalized_text": null,
"external_article": {
"title": "'Stop Killing Games' Movement Gains Momentum: California Assembly Passes Game Protection Bill",
"excerpt": "The 'Stop Killing Games' movement, which advocates for the right to continue playing games even after service termination, has achieved a significant legislative milestone in the U.S. The California State Assembly has passed the 'Protect Our Games Act,' a bill centered on protecting user rights after a game's service ends.\n\nAccording to the overseas media outlet Automaton, the California State Assembly passed bill AB 1921, the 'Protect Our Games Act,' on the 27th (local time) with a vote of 43 to 16. The bill requires digital game publishers to maintain an environment where games remain accessible even after service is discontinued.\n\nThis bill is closely tied to the ongoing debate over game preservation that has persisted for several years. The controversy began in 2024 when Ubisoft shut down its racing game, 'The Crew.' By terminating server operations, Ubisoft effectively blocked purchasers from accessing the game itself, prompting some users to raise the question: 'Did we buy the game, or just a license to use it.'\n\nFollowing this, the 'Stop Killing Games' movement was launched, led by YouTuber Ross Scott. The movement has argued that even for games requiring an online connectio",
"final_url": "https://www.invenglobal.com/articles/22330/stop-killing-games-movement-gains-momentum-california-assembly-passes-game-protection-bill",
"fetched_at": "2026-05-29T22:01:19.292Z",
"description": "©California State LegislatureThe 'Stop Killing Games' movement, which advocates for the right to continue playing games even after service termination, has achieved a significant legislative milestone in the U.S."
},
"selected_comments": [
{
"id": 48328536,
"raw": {
"by": "phreack",
"id": 48328536,
"kids": [
48328598,
48329627,
48328724,
48329298,
48329189
],
"text": "> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination.<p>I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for those exceptions. I think the previous cases where this act would apply are few but good thing they wouldn't increase under this act.",
"time": 1780085387,
"type": "comment",
"parent": 48328365
},
"body": "> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination. I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for those exceptions. I think the previous cases where this act would apply are few but good thing they wouldn't increase under this act.",
"is_op": false,
"author": "phreack",
"raw_body": "> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination.<p>I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for those exceptions. I think the previous cases where this act would apply are few but good thing they wouldn't increase under this act.",
"created_at": 1780085387,
"reply_count": 5
},
{
"id": 48329384,
"raw": {
"by": "vl",
"id": 48329384,
"kids": [
48329452,
48329669,
48329451,
48329559,
48329656
],
"text": "They are going to do what movie industry is already doing: create shell company for release of each game.<p>Then they will shut down the company when they want, and there will be nobody to come for.",
"time": 1780089402,
"type": "comment",
"parent": 48328365
},
"body": "They are going to do what movie industry is already doing: create shell company for release of each game. Then they will shut down the company when they want, and there will be nobody to come for.",
"is_op": false,
"author": "vl",
"raw_body": "They are going to do what movie industry is already doing: create shell company for release of each game.<p>Then they will shut down the company when they want, and there will be nobody to come for.",
"created_at": 1780089402,
"reply_count": 5
},
{
"id": 48329362,
"raw": {
"by": "Manuel_D",
"id": 48329362,
"kids": [
48329499,
48329433,
48329768
],
"text": "Releasing server-side code would be a non-starter for lots of companies. For one, many of them don't actually own all of the code they use to implement the game server. There's lots of proprietary middleware in use in online games.<p>Perhaps a workaround is to just have 1 server online indefinitely. Technically the online services are still functional - the match queue times would just be very, very large.",
"time": 1780089288,
"type": "comment",
"parent": 48328365
},
"body": "Releasing server-side code would be a non-starter for lots of companies. For one, many of them don't actually own all of the code they use to implement the game server. There's lots of proprietary middleware in use in online games. Perhaps a workaround is to just have 1 server online indefinitely. Technically the online services are still functional - the match queue times would just be very, very large.",
"is_op": false,
"author": "Manuel_D",
"raw_body": "Releasing server-side code would be a non-starter for lots of companies. For one, many of them don't actually own all of the code they use to implement the game server. There's lots of proprietary middleware in use in online games.<p>Perhaps a workaround is to just have 1 server online indefinitely. Technically the online services are still functional - the match queue times would just be very, very large.",
"created_at": 1780089288,
"reply_count": 3
},
{
"id": 48329500,
"raw": {
"by": "jonhohle",
"id": 48329500,
"text": "I’ve thought about how to introduce a bill and find sponsors for extending first sale and related rights to digital goods. I understand the current terms and licensing, but we’ve lost too much to non-transferable contracts and millennials and later will likely have no books, music, or games that can be inherited by their children. It’s crazy that after thousands of years of sharing copies of writings, hundreds of years of sharing recordings, and decades of sharing games, we’re going to give it all up because it’s a license now.<p>The problem is, where to even start? I would think EFF would be spearheading something like this, but I haven’t come across anything. There have been attempts in the past, but they don’t seem to have ongoing support.",
"time": 1780089925,
"type": "comment",
"parent": 48328365
},
"body": "I’ve thought about how to introduce a bill and find sponsors for extending first sale and related rights to digital goods. I understand the current terms and licensing, but we’ve lost too much to non-transferable contracts and millennials and later will likely have no books, music, or games that can be inherited by their children. It’s crazy that after thousands of years of sharing copies of writings, hundreds of years of sharing recordings, and decades of sharing games, we’re going to give it all up because it’s a license now. The problem is, where to even start? I would think EFF would be spearheading something like this, but I haven’t come across anything. There have been attempts in the past, but they don’t seem to have ongoing support.",
"is_op": false,
"author": "jonhohle",
"raw_body": "I’ve thought about how to introduce a bill and find sponsors for extending first sale and related rights to digital goods. I understand the current terms and licensing, but we’ve lost too much to non-transferable contracts and millennials and later will likely have no books, music, or games that can be inherited by their children. It’s crazy that after thousands of years of sharing copies of writings, hundreds of years of sharing recordings, and decades of sharing games, we’re going to give it all up because it’s a license now.<p>The problem is, where to even start? I would think EFF would be spearheading something like this, but I haven’t come across anything. There have been attempts in the past, but they don’t seem to have ongoing support.",
"created_at": 1780089925,
"reply_count": 0
},
{
"id": 48328552,
"raw": {
"by": "wagwang",
"id": 48328552,
"kids": [
48328679,
48329810,
48329367,
48329281,
48329372,
48329251,
48328751,
48328609,
48328628
],
"text": "The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.",
"time": 1780085462,
"type": "comment",
"parent": 48328365
},
"body": "The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.",
"is_op": false,
"author": "wagwang",
"raw_body": "The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.",
"created_at": 1780085462,
"reply_count": 9
}
],
"presentation_fields": {
"title": "The California state assembly has passed the 'Protect Our Games Act'",
"tagline": "www.invenglobal.com",
"website_url": "https://www.invenglobal.com/articles/22330/stop-killing-games-movement-gains-momentum-california-assembly-passes-game-protection-bill",
"canonical_url": "https://news.ycombinator.com/item?id=48328365"
},
"external_url_hostname": "www.invenglobal.com",
"selected_comments_raw": [
{
"by": "phreack",
"id": 48328536,
"kids": [
48328598,
48329627,
48328724,
48329298,
48329189
],
"text": "> The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination.<p>I believe this is the key paragraph. I wonder if this will be an incentive towards making more games qualify for those exceptions. I think the previous cases where this act would apply are few but good thing they wouldn't increase under this act.",
"time": 1780085387,
"type": "comment",
"parent": 48328365
},
{
"by": "vl",
"id": 48329384,
"kids": [
48329452,
48329669,
48329451,
48329559,
48329656
],
"text": "They are going to do what movie industry is already doing: create shell company for release of each game.<p>Then they will shut down the company when they want, and there will be nobody to come for.",
"time": 1780089402,
"type": "comment",
"parent": 48328365
},
{
"by": "Manuel_D",
"id": 48329362,
"kids": [
48329499,
48329433,
48329768
],
"text": "Releasing server-side code would be a non-starter for lots of companies. For one, many of them don't actually own all of the code they use to implement the game server. There's lots of proprietary middleware in use in online games.<p>Perhaps a workaround is to just have 1 server online indefinitely. Technically the online services are still functional - the match queue times would just be very, very large.",
"time": 1780089288,
"type": "comment",
"parent": 48328365
},
{
"by": "jonhohle",
"id": 48329500,
"text": "I’ve thought about how to introduce a bill and find sponsors for extending first sale and related rights to digital goods. I understand the current terms and licensing, but we’ve lost too much to non-transferable contracts and millennials and later will likely have no books, music, or games that can be inherited by their children. It’s crazy that after thousands of years of sharing copies of writings, hundreds of years of sharing recordings, and decades of sharing games, we’re going to give it all up because it’s a license now.<p>The problem is, where to even start? I would think EFF would be spearheading something like this, but I haven’t come across anything. There have been attempts in the past, but they don’t seem to have ongoing support.",
"time": 1780089925,
"type": "comment",
"parent": 48328365
},
{
"by": "wagwang",
"id": 48328552,
"kids": [
48328679,
48329810,
48329367,
48329281,
48329372,
48329251,
48328751,
48328609,
48328628
],
"text": "The reasonable compromise should be to force devs to release server binaries if they are not willing to run the servers themselves.",
"time": 1780085462,
"type": "comment",
"parent": 48328365
}
]
},
"selection_meta": {
"discussion_depth": "top_comments_v1",
"external_article": {
"status": "ok",
"final_url": "https://www.invenglobal.com/articles/22330/stop-killing-games-movement-gains-momentum-california-assembly-passes-game-protection-bill",
"status_code": 200,
"content_type": "text/html; charset=utf-8",
"failure_reason": null
},
"snapshot_version": "hn_story_v3",
"selected_comments_count": 5,
"external_article_resolved": true,
"text_normalization_applied": false
},
"created_at": "2026-05-29T22:01:21.087Z",
"updated_at": "2026-05-29T22:01:21.087Z"
}