My kids never had any interest in Labubu, but have been caught up in other fads like Pokemon cards. My sense is that these kinds of trends are mostly driven by scarcity. If you manage to get your hands on one, then you get the feeling of owning something rare, exclusive, and desirable amongst your peers - which is enough reason on its own to want something. You can also convince yourself that paying the normal MSRP is a smart buy, since normally they are sold by scalpers at inflated prices, even if you have no intention of reselling. I’m not immune either. They sell Pokemon cards at 7/11 here - typically a store will put out one or two boxes a day - and usually they sell out very quickly. When I see them in stock, I feel an urge to buy them even when I’m not with my kids. Just because I know they will sell out soon.
痛点为 AI 基于上游原始证据的初步提炼;未包含额外中国市场检索。
这篇文章和讨论指向的痛点不是功能性工具缺失,而是消费者在盲盒/收藏品消费中面临的心理与认知摩擦。用户(如评论中提到的家长、收藏者)在购买Labubu或宝可梦卡牌时,原本想获得娱乐或社交价值,但实际流程被稀缺性营销和二级市场溢价扭曲:正常零售价买不到,只能从黄牛处高价购买,导致用户要么支付不合理溢价,要么花费大量时间蹲守补货。评论者freetime2提到“看到有货就忍不住买,因为知道很快卖光”,说明这种稀缺性驱动的购买决策并非出于真实需求,而是被FOMO(错失恐惧)绑架。同时,评论pokememon指出成年人热衷TCG开包与买彩票无异,但社会叙事将其美化为“热爱卡片”,用户内心可能明知是赌博机制却难以自拔,造成认知失调和心理负担。这种“明知不理性却无法停止”的冲突,以及为获取正常价格商品所需的持续监控和抢购,构成了明显的决策困难和重复劳动。
External article summary
Sometime last year I saw a man in his young to mid-twenties with a fluffy toy grinning cheekily out at the world from a clip on his belt. The contrast between his masculine-expressing clothing and the plushie jarred. It was some sort of statement, but I didn't know how to interpret it and I couldn’t forget it. That was my introduction to Labubu. Labubu is a small fluffy toy with stubby arms, rabbit eats, a round body and large head filled with huge doe-eyes and a wide "snaggletoothed" grin. Created in 2015 by artist-designer Kasing Lung for a picture book series, Labubu and her magical elven companions - each imbued with unique characteristics - are inspired by Nordic mythology and dubbed “The Monsters”. These whimsical and curious (female) elves have lived out their carefree lives in the forest for millenia; at least, until 2019 when POP MART acquired exclusive rights to the Labubu IP. POP MART is, in their own words, “a rising global force in pop culture and entertainment”, with “over 500 stores in 30+ countries and regions, more than 2,300 ROBOSHOPS and e-commerce." (A ROBOSHOP, for the uninitiated, is a vending machine for toys.) Labubu may be POP MART’s biggest draw, but th
External article source
- Article title
- TR | 2026-05-25
- Host
- 2earth.github.io
Selected HN comments
Labubus have one of the most sophisticated marketing on Twitch and YouTube, by the same people who are paid to promote anime and gaming "conferences". I agree that reality and fiction unfortunately merges for a subset of the population. The gaming addicted are also most likely to develop an AI addiction, because LLMs and agent setups are basically a computer game.
Trading Card Games (TCG), and generally any item relying on gacha mechanics, are this generation's "scratchers". It's amazing seeing grown adults who would scoff at their peers buying lotto tickets and scratchers enthusiastically burn cash on TCG without the slightest sense of hypocrisy. The secret is "social head canon". "Head canon" is when you fill in the plot holes to make sense of your favorite narratives. "Social head canon" is the same but for our understanding of society. When the algorithm feeds children videos of adults opening TCG packs what they see is grown adults, the people who are appear to, and are supposed to, have it all figured out, losing their shit over cardboard and the child fills in the "why" on their own. But they are wholly ignorant of "gambler's high" so they concoct elaborate narratives for why the adults "love the cards". That "social head canon" is so sticky because it can be anything, infinitely complex, wholly private, and different for every person. Once that child grows up they learn about "gambler's high" and so seek the same thing, but now for the intended reasons. Rinse and repeat across generations.
Alternatively - who cares? If some people feel happy playing with Labubus, mechanical keyboards, or why do you care? It's their life and not yours. Additionally, this article also clearly fails to deep dive into how Pop Mart basically exported Asian style marketing strategies to the West. Back in Asia, conspicuous consumption and quick commerce is not viewed negatively the same way it is amongst Western HN/Redditors, and the "cute marketing" that Pop Mart leveraged is the norm back in Asia. In that sense, I'd argue Labubu and TikTok are both significant milestones in Chinese IP and cultural exports, as it gave them a Tomogachi and Hallyu moment. Additionally, using Reddit to make qualified judgements on "society at large" is fundamentally flawed.
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"text": "Trading Card Games (TCG), and generally any item relying on gacha mechanics, are this generation's "scratchers".<p>It's amazing seeing grown adults who would scoff at their peers buying lotto tickets and scratchers enthusiastically burn cash on TCG without the slightest sense of hypocrisy.<p>The secret is "social head canon".<p>"Head canon" is when you fill in the plot holes to make sense of your favorite narratives.<p>"Social head canon" is the same but for our understanding of society.<p>When the algorithm feeds children videos of adults opening TCG packs what they see is grown adults, the people who are appear to, and are supposed to, have it all figured out, losing their shit over cardboard and the child fills in the "why" on their own.<p>But they are wholly ignorant of "gambler's high" so they concoct elaborate narratives for why the adults "love the cards". That "social head canon" is so sticky because it can be anything, infinitely complex, wholly private, and different for every person.<p>Once that child grows up they learn about "gambler's high" and so seek the same thing, but now for the intended reasons.<p>Rinse and repeat across generations.",
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